Realistic looking skin in DAZ - FAQSo many times I am asked about the skins I make for my characters and how I get those to look realistic, especially for the fantasy races. I am a lazy person and don´t want to write the same answers again and again , so I might as well write a little journal about it. This is no tutorial and does not claim to be a complete collection of all the useful things when creating skin for DAZ... but it might help a few people to get the extra little something into their skin maps and shaders.
Look around when you are among people!
Yup, this is where it all starts. Look at people, look at different skin colors around you, look at all the details, look at reference pictures and close ups of peoples skin. Like this you can get an idea of what you want to achieve. I ALWAYS look at peoples skin (and hair) so I can learn what happens with different lights, where there is bumbs and color differences. Haha, I bet people think I am a scary weird lady who stares at
Iray Surfaces And What They MeanI've updated and corrected this article based on DAZ's documentation. You should read that if you want more information. This will continue to be more of a "plain talk" breakdown.
Let us begin with the different types of shaders from the "Base Mixing" dropdown at the top. Choosing one of these will hide or gray out some options and reveal others.
The Iray shader behaves as though it has three layers: The "base" layer, the "metallic flakes" layer on top of that, and the "top coat layer" on top of that. It is possible to turn off the top two layers and not use their settings, but the ability to use them is a property this shader has that 3Delight did not. This makes using shaders made for Iray very important when rendering to get the best look in Iray!
[Tutorial] Getting Started With IrayIntroduction
Here is the tutorial on YouTube.
Here is a .pdf version.
This is for those of you who are looking at the interface going, "Now what?" This covers how to convert existing shaders and how to set up lighting for your render.
This is a text version that, while different from what I'm saying in the video word by word, contains the same information.
To use this you need DAZ Studio 4.8 Pro or later.
Part 1: The Environment and Camera Settings
Before we get started, we need to check the environment, camera and render settings.
The Render Settings tab has an Editor and an Advanced section. Advanced is where you check or uncheck your CPU and graphics cards. I render with just my cards most of the time, and if you have good cards with lots of CUDA
Yeah...still can't see. 3_3|
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